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DBR-1

Sampling Rhythm Machine — User Manual

1. The screen

Tablet

Tablet screen
#NameWhat it does
1LogoTap for the menu: this Manual, MIDI settings (MIDI…), audio inputs and outputs (Audio I/O…), moving knobs with automation (Animate automation), whether PLAY after STOP starts over or continues (After STOP), when a pattern change happens while playing (Pattern switch), the phone-style layout (Phone layout), About
2SAVE / LOADSave and load projects, patterns and kits (→ 10). LOAD → Templates… for classic genre beats (→ 2), Demo songs… for the demo songs (→ 2)
3Pattern number◀ ▶ to change (00–99). Tap the number to type it; long-press for Copy / Paste / Clear (also FX only)
4MIX / AUTOMIX switches between the step view and the mixer (→ Mixer); AUTO opens the automation view (→ Automation)
5BANK A / BShows tracks A01–A08 or B01–B08
6RECArms recording. Pads you hit while playing are recorded (→ 4)
7METROMetronome on / off
8PLAY / STOPStart and stop. By default PLAY after STOP starts from the top. Set After STOP in the menu to continue to carry on from where you stopped (while the pattern / song row is unchanged; choosing a pattern while stopped, or playing a song to its end, starts over. When sending MIDI clock, DBR-1 sends the position (Song Position Pointer) and Continue)
9CLEARClears the steps of the bank on screen (↶ brings them back)
10↶ ↷Undo / redo (up to 100 steps)
11TAPTap along with the beat to set the tempo
12BPMTempo. Tap for a slider, long-press to type a number (→ 9)
13SWING / ALL S / ALL MSwing (drag sideways), and solo / mute for the whole bank
14PositionThe step that is playing. Lights red during the recording count-in. The step buttons that play also flash, like the pads
15Track name, S, MTap to select, long-press for the track menu (→ 3). S = solo, M = mute
16StepsTap to turn on / off. The bar inside shows the velocity
17LEN, pages, FOLLOWPattern length (1–64 steps), the page on screen (1–4), and whether the page follows the playhead
18SWIPE, GAPSSpacing used when you swipe across steps (→ 2)
19FLT (master filter) / USERUp = high-pass, down = low-pass. Tap the name above it to switch to USER1, USER2 … (adds to / subtracts from assigned parameters); long-press to assign (→ 7)
20ROLL, SLIP, REV, PERFPerformance buttons (→ 7). PERF opens the performance screen (→ 7)
21PadsHit to play the sound and select that track. While playing, the pad of each track that plays lights up
22TabsSOUND / FILTER / VELOCITY / FX / SONG

Phone

Phone screen
#NameWhat it does
1≡ menuSave / load, Metronome, Manual, MIDI, Audio I/O, Animate automation, After STOP, Pattern switch, About. On a tablet set to Phone layout, Tablet layout at the top switches back
2Pattern numberSame as on the tablet
3ROLL, length, SLIP, REVTap the length to cycle 1/4 → 1/8 → 1/16 → 1/32
4–10BANK, REC, ▶, CLR, ↶↷, TAP, BPMSame as on the tablet
11ViewsSEQ (steps) / VEL / PADS / PERF (performance screen, → 7) / SOUND / FILTER / FX / AUTO (automation) / MIX (mixer) / SONG. Long-press a tab (it vibrates) and drag up or down to reorder them to suit your genre or workflow (saved on the device; "Reset tab order" in ≡ restores the default)
12FLTMaster filter / USER (available on every view except PERF)
PADS view
PADS: the 16 pads
SOUND view
SOUND and others: pick a track from the list on the left
MIX view
MIX: the mixer (the EQ button swaps the faders for the EQ)
Tablets can use this layout too: Phone layout in the logo menu shows one screen at a time with larger buttons and text (the PADS screen gets big pads for playing). It is saved per device; Tablet layout in the ≡ menu switches back.
On narrow phones, the roll length, SLIP and REV move into the ⋯ button next to ROLL, and the pattern ◀ ▶ buttons are hidden — tap the number to type a pattern.

2. Making a beat

  1. Press PLAY.
  2. Tap steps to turn them on or off (they change when you lift your finger).
  3. To use another sound, tap its track name or pad to select it.

Start from a genre template

LOAD → “Templates…” puts a classic beat from one of 10 genres (Hip-Hop, Trap, Lo-Fi, House, Techno, Drum & Bass, Funk, Rock, Reggaeton, Afrobeats) into the current pattern number. The BPM and SWING change to suit the genre.

Listen to the demo songs

LOAD → “Demo songs…” loads seven songs made only with DBR-1's own features. Press PLAY to hear them all the way through (PLAY mode is SONG). You can watch how they are built while they play: automation (AUTO), FX scenes, per-pattern tempo, basslines made with pitch locks and more.

Demo songs dialog
Demo songs…
SongWhat it is
Sequence YardTechno (134 BPM). Mechanical sequences of different lengths (12, 10, 9, 7 and 5 steps) drift against the four-on-the-floor, with an acid line and dub chords (per-track length → 3)
Let's Play SequenceDigital funk (108 BPM). Starts from a lone hi-hat and builds up part by part: kick and snare → slap bass → clav and brass → wah chords and a lead. Heavy SWING makes it bounce, with triplet conga, snare and brass (→ 3) and a cowbell and zap looping every 6 and 5 steps
Yard LightsHeavy industrial (120 BPM). Like a stopped factory starting up: from a furnace drone and steam, distorted kicks, rumble, metal being crushed and torn, and a grinding bass pile up. A drop that starts with a hammer blow, a half-time stomp section, a machine and a chain looping every 12 and 7 steps (per-track length), and build-ups that tighten into 1/16T
Haze YardAmbient (100 BPM) → dream pop (112 BPM). Minimal, poppy sequences of different lengths (an arpeggio, stars and blips looping every 12, 7 and 5 steps) scattered across a vast, ocean- or space-like reverb, with a tape-like wobbling delay
Candy YardUptempo chiptune (150 BPM). Every sound is made like an old game console's sound chip: only pulse waves, a triangle wave and noise, with 16 volume levels and pitch that moves in 1/60-second steps. Fast arpeggios play the chords, moved with pitch locks. The lead has an echo 3 steps behind, a "pickup" blip loops every 5 steps (per-track length), a tom rolls in 1/16T, and the final chorus jumps up a whole step
Velvet SequenceR&B / neo soul (84 BPM). Opens with vinyl crackle and a muffled electric piano, then a lazy, swung groove (SWING 28), an 808 bass whose pitch glides along a drawn line (AUTO), a tremolo electric piano (a pan line), an "ooh" choir and a smooth lead. The second verse rolls its hi-hats in 1/16T
Abyss YardDeep trance inspired by the deep sea (126 BPM). It dives in from a low, pressure-like rumble and sonar pings. A low, round kick, dark hi-hats and a rolling bass deep down are joined by a stab looping every 6 steps and water drips every 7, drifting against each other in a hypnotic groove, with bubbles and a distant whale. The breakdown opens up a progression of dark pads, a swell rising toward the surface and a 1/16T clap roll lift it into the full mix, and at the end it sinks away behind the low-pass filter. A sidechain from the kick (FX → MASTER) makes it pump slowly
  • A demo song loads as a project, so it replaces all patterns, the kit and the BPM (you are asked first, and ↶ brings them back). Save your work first if you want to keep it.
  • The 112 sounds of the songs are also in the SOUND tab's LOAD list (DEMO · song name), ready for your own tracks. The demo songs stop at the end (→ ONCE in the SONG tab).

Swiping

Velocity

Long-press a step until it vibrates, then drag up or down to set its velocity (0–127). Move slowly for fine steps; faster moves change it more (the mixer's EQ knobs work the same way). The VELOCITY tab edits all 16 steps of the selected track at once.

VELOCITY tab
VELOCITY tab (with PROBABILITY chosen). FIXED / POSITION at the bottom set how hard the pads play (→ 4)

Probability and ratchets

The three buttons at the top of the VELOCITY tab choose what the bars edit. Each is a per-step value of the selected track, saved with the pattern (↶ undoes it).

ButtonWhat it does
VELOCITYHow hard the step plays (0–127)
PROBABILITYThe chance that the step plays (0–100%, in 5% steps). The phrase changes a little every time, so a pattern stays fresh. Steps below 100% get a triangle in the top-right corner
RATCHETSplits one step into 1–4 hits (fast hi-hat runs and rolls). Steps with 2 or more get dots along the top. On swung steps and triplet tracks, the hits divide that step's own length
Probability is rolled again on every pass. Exports (PATTERN / SONG) follow the probabilities too, and stems play on exactly the same steps as the mix. MIDI files ignore probability and write every note; ratchets are written as separate notes.

Length and pages

Tap LEN to open a menu and set the pattern length from 1 to 64 steps (1 step = a 16th note): − / + change it by one, and buttons pick common lengths (picking one closes the menu). A longer pattern is filled by repeating what is already there.

For time signatures other than 4/4 (including odd meters), change the length to match: 3/4 = 12, 7/8 = 14, 5/4 = 20, 7/4 = 28 steps. Steps past the length on the last page are dimmed and cannot be entered. The metronome restarts its count at the top of the pattern, so the downbeat always lands on the first step.

Buttons 1–4 choose the page on screen (a dot marks the page that is playing). Long-press a page to copy / paste / clear it (all A/B tracks).

With FOLLOW on, the page on screen follows the playhead during playback (for live play). With it off, the page you chose stays put (for programming).

Swing

Drag SWING sideways (0–100). The off-beat 16th notes are delayed for a shuffled feel. Swing is saved per pattern.

3. Track options

Track menu
Long-press a track name
ItemWhat it does
Swap with…Pick any of the 16 tracks to swap everything: sound, name, color, settings and the steps of all patterns
Rename…Rename the track (pad), up to 16 characters
Color…Pick the track (pad) color from 20 colors, or make your own with Other…. The pad, steps, name and SOUND tab change color
Copy / Paste / ClearThis track's steps in this pattern
StepsHow long one step is: 1/16 (normal) / 1/16T (16th-note triplets, 24 cells per page) / 1/8T (8th-note triplets, 12 cells per page). See below
LengthA length for this track only (1 up to the pattern length, AUTO = follow the pattern). Mixing lengths makes polyrhythms. Shortening the pattern also shortens longer tracks (only when Steps is 1/16)

Triplets (Steps)

Use Steps in the track-name long-press menu to turn a single track into triplets. A triplet track shows 12 cells (1/8T) or 24 cells (1/16T) across one page (one bar), with 3 or 6 cells per beat, so you can line it up by eye with the 16th notes on the other tracks. 1/8T or 1/16T appears under the track name.

Track color
The color picker from Color…; tap a color to apply it
Other…
Other… makes your own color: move hue, saturation and brightness, check the preview on the left, then tap OK

A color you made yourself appears next to Other… in the palette.

4. Pads and live recording

Hitting a pad plays its sound and selects that track (switching the bank if needed).

Recording

  1. Press REC so it lights up.
  2. Press PLAY. After a one-bar count-in (the position dots light red) recording starts. With the metronome on, you also hear clicks.
  3. Hit pads. Each hit is placed on the nearest step (the small delay you hear is corrected automatically).
Count-in
Count-in: when the red dots reach the end of the bar, recording begins

Pad velocity

Touch screens cannot sense how hard you press, so choose at the bottom of the VELOCITY tab: FIXED = always the same velocity (set with the slider), POSITION = louder toward the top of a pad, softer toward the bottom.

5. Shaping sounds (SOUND / FILTER)

SOUND tab
SOUND tab. LOAD replaces the sound; the button at the bottom right sets how it plays
ItemWhat it does
LOADOpens the sound browser (SOUNDS) to replace the selected track's sound (→ Sound browser below)
start / endWhich part of the sample plays
volume / panLevel and left-right position
pitch−12 to +12 semitones (the length changes too)
decayHow the sound fades (127 = play to the end)
ONE SHOT / GATE / BARPlay mode (tap to change). ONE SHOT = play to the end, GATE = stop after one step, BAR = stop at the end of the pattern. Handy for long loops and vocals that should stop with the bar
CHOKEChoke group (tap: OFF → 1 → 2 → 3 → 4). When any track in a group plays, the other tracks in that group stop within about 5 ms. Put the closed and open hi-hat in the same group and the closed hat cuts the open hat's ring, like a real hi-hat. Saved with the kit
Pressing STOP during playback silences everything that is playing. Playing the same track again also stops its previous sound.

Sound browser (LOAD)

Opens the sound browser (SOUNDS), where you find a sound for the selected track (shown at the top left as "→ A01 …").

Top tabs: USER (your own sounds: the audio files in DBR-1/Samples and the sounds in DBR-1/Sounds) / PRESET (the 52 built-in sounds: BANK A / BANK B / EXTRA / POP / TRANCE) / DEMO (the demo songs' sounds, by song).

USER tabs: after ALL and UNSORTED (sounds in no tab) you can make your own tabs and sort sounds into them (+ TAB to add; long-press a tab to rename, move or delete it — deleting a tab keeps its sounds). Choose a sound's tab with TAB ▾ on its row.

Each row: ▶ preview (plays the raw sound without loading it; tap again or ■ to stop) / name (tap to load it into the track; the browser stays open so you can compare) / category (KICK, SNARE, HAT, …; tap to choose, or New category… for your own name; a sound without one shows a faint guess from its name) / KEY (the pitch, e.g. E2 or C#5; chords such as Dm9; UNKNOWN for drums, ambience and noise without a clear pitch. Built-in sounds show the note they were made at; your own sounds show, faintly, the key DBR-1 detected by listening to them — they are checked one by one the first time, "…" while in progress. Tap it to open the key picker: a tuner (detected note, offset in cents, frequency) with Use … for the suggested key, OCTAVE and 12 note buttons, UNKNOWN, Chord / other… to type a chord, and Auto to clear your key and go back to the detected one. Keys you set are shown in a strong colour) / format (WAV, MP3, AIFF, …; DBRSND = sample plus settings) / rating ★1–5 (tap the same star again for 0) / for USER, ⋯ to share or delete.

Filters: Search (name, category or group; a key only on an exact match such as C#5) / CATEGORY / FORMAT / ★ (n stars or more) / SORT (list order, name, rating, category, key from low to high, newest).

Bottom row (⋯ on phones): From file… (a file on the device or in the cloud) / ● Record… (from a microphone, an audio interface or DBR-1 itself; slicing and time stretch are here too → below) / ✦ GENERATE… at the top right (build a sound from waveforms → below) / Save this sound… (saves the selected track's sound — sample plus settings such as filter, INSERT and EQ — in DBR-1/Sounds; if a USER tab is open, it goes into that tab) / Change folder (in USER; pick the save folder again). Loading a .dbrsnd asks first. Undoable.

Pitched built-in sounds show their note (e.g. D5; A4 = 440 Hz, middle C = C4) and chord sounds their chord name (e.g. Dm9); a ~ (cowbell, conga) marks a percussive sound's nearest note.

Preview plays the raw sound (the track's pitch, filter and FX are not applied). Categories, ratings and tabs are also copied to DBR-1/sound_library.json in your save folder, so they come back after reinstalling

Supported audio files

ItemSpec
FormatsWAV, AIFF, MP3, M4A (AAC), OGG, FLAC
Sample rate8–192 kHz
LengthUp to 60 seconds each (only the first 60 seconds of a longer file are used)
StereoMixed down to mono
When you replace a sound, the track name follows the new sound if you had not renamed it.
“Built-in kit” in the LOAD menu returns all 16 tracks to the built-in sounds (patterns are kept).

Making your own sounds (GENERATE)

Tap ✦ GENERATE… at the top right of the SOUND tab's LOAD screen (✦ GEN on phones) to build a sound from waveforms. The result goes to the sampling screen, and from there into the selected track. Use it when the presets don't have what you need, or to quickly make basses, chords, pads and drums.

GENERATE screen
GENERATE (picture from an earlier version)

The screen doesn't scroll: tabs on the left switch pages (tablet = WAVE A · B / KEY · AMP · FILTER; phone = WAVE A / WAVE B / KEY / AMP / FILTER, so your left hand picks the tab and your right hand works the controls). The top row shows the finished sound's waveform, name and length, plus 🎲 RANDOM, ▶ PLAY, HOLD and USE → EDIT…. With HOLD on, the sound keeps repeating; move the filter or anything else and it switches to the new sound at the same position, so you can tweak while listening (tap again or PLAY to stop).
RESET on WAVE A / B, AMP and FILTER returns that panel to its defaults. KEY is a keyboard (the chord tones light up too) with + / − for the octave on the right, and the chord is written on a grand staff (below on tablets, on the right on phones; root position only, no inversions; notes are spelled by interval, e.g. Cm7 = C, E♭, G, B♭).

  1. Pick the main wave in WAVE A: BASIC (SINE / TRI / SAW / SQUARE / PULSE), SYNTH (SUPERSAW / FM / ORGAN / PLUCK / SYNC), INST (acoustic-style sounds: PIANO / E.PIANO / GUITAR / BASS / STRINGS / MARIMBA / VIBES / BRASS / FLUTE / CHIME), DRUM (KICK / SNARE / CLAP / HAT / TOM / RIM / BELL / ZAP), NOISE (WHITE / PINK / BROWN) or SAMPLE (any of the kit's 16 sounds, or a sound in the Samples folder, including your recordings)
  2. Turn on WAVE B to modulate wave A with a second wave, or to layer it (choose at the top right). FM (default) = B wobbles the phase of A (metallic, bell-like, growling tones; B's TUNE changes the character) / RING = A times B (ring modulation) / AM = B moves the volume of A / LAYER = play both (e.g. a SINE an octave below a SAW, or noise on a kick). With FM, RING and AM you don't hear B itself, and its LEVEL becomes the depth (DEPTH). Works with any pair of waves (drums and samples can be modulated too)
  3. Set TUNE (±24 semitones), SHAPE (its meaning depends on the wave: FOLD = wavefolding, WIDTH = pulse width, DETUNE = supersaw spread, INDEX = FM depth, DRAWBAR = organ harmonics, DAMP = string damping, SYNC = sync amount, TONE = brightness, BARK = e-piano bite, ENSEMBLE = string spread, HARD = mallet hardness, TREMOLO = vibes tremolo, BRIGHT = brass brightness, BREATH = flute breath, DECAY = drum length, START = sample start) and LEVEL for each (NOISE has no TUNE)
  4. Shape it with AMP (ATTACK / LENGTH = how long the note is held / DECAY / SUSTAIN / RELEASE), FILTER (OFF / LP / HP / BP, CUTOFF, RESO, ENV = how far the envelope moves the cutoff, ENV DEC) and DRIVE (distortion)
  5. In KEY / CHORD, pick the note (C–B, OCTAVE 1–6) and a single note (NOTE) or chord (OCT / 5 / MAJ / m / sus2 / sus4 / dim / aug / 7 / M7 / m7 / add9 / m9): the sound plays right away. ▶ PLAY plays it again
  6. When you like it, tap USE → EDIT…. On the sampling screen check the range, name and KEY (the note or chord name is filled in), then Use on … puts it on the track (also saved as a WAV in Samples)
Drums and noise have no key (KEY / CHORD isn't used; set a drum's pitch with TUNE). When a pitched wave and a drum are layered, the key and chord apply to the pitched wave only.
🎲 RANDOM picks random waves and settings and plays the result (the key and chord stay). A fun way to start from something unexpected.
The same settings always give the same sound. Settings are kept until you quit the app, so you can close the screen and carry on later. Samples are tuned to the key from their detected pitch (C4 if it can't be found).

Recording your own sounds (sampling)

SAMPLING
Record, choose the part, tidy it up, then Use on the track

LOAD → “● Record (mic / audio input)…” in the SOUND tab records from a microphone or an audio interface and puts the sound on the selected track. The first time, Android asks for permission to use the microphone (it is used only on this screen, and recordings never leave your device). Recording DBR-1 itself (resampling), cutting a rhythm onto separate pads (slicing) and changing the length (STRETCH) are also done on this screen.

IN / CH
Choosing the input: IN picks the device, CH the channels to record (on a Scarlett 6i6: 1+2 / 3+4 / 5+6 / 1–6)
  1. Choose the input: IN selects the built-in mic or a USB device (audio interface etc.). CH picks the channels to record: L+R / L / R on stereo devices; on devices with 3 or more channels, 1+2 / 3+4 / … (two channels mixed) or 1 / 2 / … (a single channel). Check the level on the meter (red at the right end means the sound is clipping or about to). When the surroundings are loud or the sound is too hot, lower the recording level with LEVEL to the right of the meter (−30 to +12 dB, default 0 dB; quiet sounds can be raised). It applies to the meter, the AUTO trigger and the recording, can be changed while recording, and is kept on the device.
    Android does not let apps change the microphone's own sensitivity, so LEVEL scales the sound after it arrives. A sound loud enough to distort in the microphone itself stays distorted when you lower LEVEL (move away from the mic instead).
  2. Record: ● REC starts and ■ STOP ends the recording (up to 60 seconds). With AUTO (-40 / -30 / -20 dB), ● ARM waits and starts recording when the sound goes over the line on the meter (the 0.1 s before it is kept; the first 0.4 s after ARM is ignored so the tap itself does not start it. If noise alone is over the line, raise the AUTO line (-40 → -30 → -20 dB)). ▶ PATTERN plays the pattern while you record.
  3. Edit: drag the yellow handles on the waveform to choose the part to use (drag elsewhere to make a new selection; tap to move the nearer handle there).
ButtonWhat it does
▶ PLAYPlays the selection
ZOOMZooms in on the selection for fine adjustment (on the start when everything is selected). Pinch the waveform with two fingers to zoom, drag with two fingers to scroll. A seconds ruler along the bottom gets finer as you zoom in (down to 1 ms). While zoomed, a scroll bar under the waveform shows the whole recording and a frame for the part you are viewing: drag the frame to move, or tap elsewhere on the bar to jump there
TRIMCuts the silence at the start and end
DENOISEReduces steady background noise (air conditioning, fans, hiss). It learns the noise from the quietest parts of the recording, so leave a little silence before or after the sound. It works gently to keep the decay of the sound; press again for more (the sound thins out too; UNDO goes back)
CROPKeeps only the selection
NORMALIZERaises the level of the selection so its loudest point is near full scale (if it already is, you see “Already at full level”)
FADE IN / FADE OUTFades the selection in / out
REVERSEReverses the selection
STRETCHChanges the length of the selection without changing its pitch (time stretch). FIT TO BARS (1/2 / 1 / 2 / 4 / 8 bars) makes it exactly that many bars at the current tempo; FROM TEMPO converts from the tempo it was recorded at (a guess is filled in) to the current tempo. 50–200%. Large changes make the sound waver. It may take a moment (WAIT…). UNDO goes back
↶ UNDOUndoes the last edit
RATE / BIT(bottom row) Lowers the sample rate (samples per second: as recorded / 32k / 26k / 22k / 12k / 8k) and bit depth (16 / 12 / 8) when the sound goes onto the track, for a gritty vintage-sampler sound. PLAY lets you hear it first; the recording itself is not changed
● NEW TAKERecords again (discards the current take)
TIME STRETCH
STRETCH: set the length by bars or by the original tempo

KEY in the bottom row is a tuner: it checks the pitch of the selection and shows e.g. "KEY E2" or "KEY A3 −12¢" (UNKNOWN if there is no clear pitch). Tap it to choose another key in the key picker. When Use on A01 saves the sound to DBR-1/Samples, this key goes into the KEY column of the sound browser.

Give it a name and press Use on A01 (the selected track): the selection becomes that track's sound. If a save folder is set, it is also saved as a WAV in DBR-1/Samples so you can use it in other projects. ✕ closes the screen without using the recording.

Recording DBR-1 itself (resampling)

Choose DBR-1 output (resample) in IN to record what DBR-1 is playing, as you hear it (after the effects, MASTER and the master filter). Use it to turn a pattern into a single loop, or to make a new sound from an effected one (no microphone permission needed).

Resampling
IN = DBR-1 output, recording one hit of A02 with PAD (with PAD off, BARS / AUTO appear)

Slicing (cut a recording onto separate pads)

Cut a recorded rhythm into its hits and put each one on its own track (pad). Open it with SLICE ▸ at the right end of the edit row (the part between the yellow handles is sliced).

Slicing
Automatically cut into 5 (orange lines = cuts, numbers = slices)
ASSIGN SLICES
Confirming the assignment: choose where each slice goes
There is no input monitoring while recording; use your audio interface's direct monitor. Switching to another app while recording stops the recording (what was recorded is kept). Once you have a recording, Back closes the screen only when done twice in a row, so a slip while dragging a handle does not lose it (✕ closes at once).
You are responsible for the rights (such as copyright) in the sounds you record or load, including songs, broadcasts and other people's work. Check the rights before you publish or distribute music made with them.

FILTER tab

FILTER tab

Mixer (final levels and panning)

Shows the 8 tracks of the current bank plus MASTER so you can balance the whole mix in one place. On a tablet, MIX in the header switches between the step view and the mixer; on a phone, open MIX on the left. Use BANK A / B for the other bank.

Mixer
The mixer. With an audio interface connected, choose each output under the name (e.g. kick = OUT 3-4, snare = OUT 5)
PartActionWhat it does
Track nameTapSelects the track (no sound)
EQ (HI / MID / LO)Drag up/down / double-tap / long-pressBoost or cut highs (8 kHz and up by default), mids (around 1 kHz) and lows (100 Hz and below) by up to ±12 dB. Drag up to boost; double-tap for 0. Long-press (vibrates) for a slider that sets the band's frequency (LO 30–500 Hz, MID 200 Hz–8 kHz, HI 2–16 kHz; Reset for the default). The frequency is shown at the knob's bottom left, in the track's color once changed. For example: LO at 60 Hz on the kick to add weight only, or MID around 3 kHz on the snare to bring out the attack. On a phone, tap EQ at the top right to show the knobs in place of the faders
panDrag sideways / double-tapLeft–right position. Double-tap for C (center)
FaderDrag up/down / double-tapVolume (0–127). It moves by how far you drag, not to where you touch. Double-tap for 100 (default)
Meter—The track's level (after volume and pan, before effects). Yellow above −6 dB
S / MTapSolo / mute (same as S / M in the sequencer)
MASTERDrag up/down / double-tapOverall volume (0–127, double-tap for 127). Its meter shows the output. A limiter just before the output automatically holds back peaks when sounds pile up, so the output normally does not distort; CLIP lights red only when it is far too loud even for that
EQ is saved with each track's sound (the kit). Volume, pan and S / M are the same values as in the SOUND tab and the sequencer: change them in either place, and ↶ undoes them. MASTER is saved with the project and applies to exports too (not undoable). If CLIP lights (or the limiter makes the sound feel squashed), lower MASTER or the loudest tracks.

6. Effects (FX)

FX tab
  • At the top, choose REVERB (size / damp / mix / pre-dly), DELAY (time / fdbk / mix / sync), DIST (drive / tone / level), INSERT (an effect per track) or MASTER (sidechain and glue comp). A lit ● means it is in use.
  • REVERB / DELAY / DIST each have an on / off switch; wet at the bottom is how much the selected track gets — the send level for REVERB / DELAY, the amount for DIST.
  • DELAY sync follows the tempo (1/4 to dotted 1/8). Moving time switches to FREE (10 ms – 1 s).
  • SCENE A / B (next to the REVERB / DELAY / DIST name): each pattern holds two complete REVERB / DELAY / DIST settings you can switch between while playing.
  • GLOBAL (left of the on / off switch): when lit, all patterns share one set of FX (scenes A / B and every track's sends). Switching patterns while playing no longer changes the FX, and a change made in any pattern applies to all. Turning it on copies the current pattern's FX to every pattern (you are asked first if other patterns have different FX). Turning it off keeps the FX as they are, per pattern again. Saved with the project.

INSERT (an effect per track)

INSERT

Each track can have one effect of its own. It comes after the filter and before DIST, and is saved with the sound (the kit). There are two knobs and mix (how much is blended with the dry sound). Choosing a type sets the knobs to good starting values.

TypeKnobsUse it for
COMPamount · attack (0.5–30 ms)Fatter kicks and bass, punchier snares. A longer attack keeps the hit. Level is made up automatically
CHORUSrate (0.1–5 Hz) · depthWidening pads, bells and chords
PHASERrate (0.05–4 Hz) · depthSwirling hats and synths
WAHsens · resoAuto-wah that opens with how hard the sound hits — funk bass and clav
SWEEPrate (2 bars, 1 bar, 1/2, 1/4, 1/8, 1/16) · depthA low-pass that opens and closes in time; it lines up at the start of playback
CRUSHbits (16–3) · rate (48k–1.5 kHz)Lo-fi grit, old-sampler style

MASTER (sidechain and glue comp)

MASTER
  • Sidechain: each time the trigger track (a kick, say) plays, the other tracks dip by depth and come back over release (30–630 ms) — the house / techno "pump". It follows the hits instead of analysing the sound, so it is light; a muted trigger track does not duck.
  • glue comp: gentle compression on the whole mix to glue it together (0 = off). It comes after reverb / delay and before the master filter.
  • MASTER settings are saved with the project (not undoable, like the MASTER volume) and apply to exports.

7. Performance (ROLL / REV / filter / performance screen)

ROLL and REV buttons
ButtonActionWhat it does
ROLLHoldRepeats the chosen length from the nearest division before the press (an 8th note for 1/32, 1/16 and 1/8; the beat for 1/4 and longer), so pressing on a quiet off-beat step still repeats the strong step. The position on screen loops with it
1/4 · 1/8 · 1/16 · 1/32TapRoll length. 1/4 = 4 steps, 1/16 = repeat one step, 1/32 = repeat at double speed
SLIPOn / offWhat happens when you release ROLL. Off (default) = continue right after the rolled steps. On = jump to where the pattern would have been (it kept running underneath)
REV SEQOn / offPlays the steps backwards
REV SNDOn / offPlays samples backwards

Master filter (FLT)

Move the vertical fader up from the center for a high-pass (thinner sound) or down for a low-pass (darker sound). Around the center it is off. Change its type in the Master part of the FILTER tab.

USER (move any parameters with the fader)

Each tap on the name above the fader (FLT) switches the fader through FLT (master filter) → USER1 → USER2 → … → FLT (USERs with nothing assigned are skipped). In a USER, the fader adds to or subtracts from the parameters you assign, all at once (for example: open the grinder's cutoff while deepening the reverb and pulling the kick down).

Performance screen (PERF)

Performance screen
Page 1 (first layout)
Performance screen page 2
Page 2 (first layout): a 16-track mini mixer

A screen for playing live while the sequence runs. Place buttons, faders and knobs of any size on an 18×10 grid to build your own performance surface. On tablets, open it with PERF above the pads; on phones, with the PERF tab on the left (below PADS). On tablets, ✕ at the top right goes back.

Arranging (EDIT): Press EDIT at the top right; empty cells show "+".

Part settings
Part settings (button: ACTION, TRACK, PRESS, NAME)
Button ACTIONWhat it does
ROLLChoose a LENGTH (1/4–1/32); repeats while held. Make one button per length if you like. With two held, the one pressed last plays; releasing it returns to the other
REV SEQ, REV SND, SLIPSame as the performance buttons above
PADPlays the track's sound (recorded while REC is on; strength follows the pad velocity setting)
MUTE, SOLOPick one track under TRACK, or ALL 16 TRACKS (all on — or all off if any is on) or INVERT ALL (flips each of the 16 tracks on ↔ off)
PATTERN, ◀ PATTERN, PATTERN ▶Go to a set pattern number / the previous or next pattern. While playing, the change follows Pattern switch in the menu; a PATTERN button can set its own timing with SWITCH (while playing) (DEFAULT = follow the menu, the default / BAR / BEAT / NOW). With PRESS set to WHILE HELD, the pattern plays only while you hold the button and goes back to the previous one when you let go (unless you picked another pattern meanwhile; with NOW, a hold-to-play fill)
SCENE A, SCENE B, SCENE A⇄BSwitch the FX scene
REVERB, DELAY, DISTTurn the effect on / off
MIDISends MIDI to external gear (see "MIDI parts" below). SEND: NOTE (press = note on, release / press again = note off; VALUE = velocity) / CC (press = VALUE, release / press again = 0) / PROGRAM (a program change when pressed)

PRESS: WHILE HELD = only while pressed (returns to the previous state on release), TOGGLE = switches on each press. NAME sets a name of up to 10 characters (empty = automatic).

Fader / knob CONTROLSWhat it does
FLTMaster filter (up = high-pass, down = low-pass)
USERAdds / subtracts a USER1–8 assignment (→ USER). It adds up with the main fader's USER, and any number can move at once. Edit USER… opens the assignment screen
MIDI (external)Sends MIDI to external gear. SEND picks the value format: CC 0–127 (bottom = 0, top = 127) / CC PAN (center = 64, shown L64 – C – R63, for parameters with a center such as pan) / PITCH BEND (14-bit, center = 0) / AFTERTOUCH (channel pressure 0–127)
PARAMETERA single parameter. Under TARGET, choose SELECTED TRACK, a fixed track (17 parameters) or FX / MASTER (13 parameters)

ON RELEASE: RETURN = goes back when you let go (FLT and USER to the center, a parameter to its value before you touched it), STAY = stays. Faders jump to where you touch; knobs turn by dragging up / down (or left / right). Move slowly for fine steps; the faster you move, the bigger the change (up to 4×), so one flick goes end to end.

MIDI parts

Parts for running external synths, effects, lights and so on with DBR-1 as the master. Choose MIDI as a button's ACTION, or MIDI (external) under a fader's or knob's CONTROLS.

MIDI part settings
A MIDI button (NOTE, channel, note number, velocity)
Performance screen on a phone
Phones: the PERF tab on the left
MUTE, SOLO, scene and effect on / off on this screen count as playing, not editing: they are not added to the ↶ (undo) history, so a long performance never pushes out your edits, and a later ↶ leaves what you played as it is. Their state is saved with the project. Parameter changes can be undone like the usual knobs. Moving a parameter while recording (REC on, playing) records it as automation, just like a MIDI CC.

8. Patterns and songs

Pattern menu
Long-press the pattern number
  • There are 100 patterns (00–99). Each holds steps, velocities, length, swing, tempo, effect settings and automation (the kit is shared).
  • Changing the pattern while playing switches at the end of the bar (pattern) by default (the queued number is outlined). When stopped, it switches at once.
  • Pattern switch in the logo menu (≡ on phones) sets when the change happens while playing (tap to go BAR → BEAT → NOW). BAR (default) = at the end of the pattern, starting the next one from the top / BEAT = on the next beat / NOW = on the next 16th step. BEAT and NOW keep the playback position and only swap the contents, so the groove never breaks (if the next pattern is shorter, it wraps at its own length). Together with the PATTERN buttons on the performance screen, you can play live with patterns.
  • Long-press to copy / paste / clear a whole pattern. Copy FX only / Paste FX only copy just the effect settings (scenes A / B and sends) to another pattern, leaving its steps alone (↶ undoes it).

Song (SONG tab)

SONG tab

Automation (AUTO)

Volume, pan, filter, EQ, sends, effects, master volume and more can move within a pattern. On a tablet, tap AUTO in the header; on a phone, open AUTO on the left. Automation is saved with each pattern.

Automation
The parameter list on the left shows each line in small. Lines drawn with LINE and WAVE on the ind kick cutoff
While playing, the values moved by automation also show on the SOUND, FILTER and FX knobs, the mixer's pan, EQ and faders, and the master filter fader. If the screen feels slow on a less powerful device, turn Animate automation OFF in the logo menu (≡ on phones) to stop only the display (the sound does not change; saved per device).
Locks work much like Elektron's parameter locks. On a track with its own length (polyrhythm), DRAW positions follow that track's steps.

9. Tempo

BPM slider
Tap BPM for the slider

Tempo per pattern (TEMPO: PATTERN / GLOBAL)

TEMPO below the slider chooses how the tempo is kept.

10. Saving, loading and sharing

Your work is saved automatically on the device (about 3 seconds after each edit and when you leave the app) and comes back the next time you open the app. Use SAVE to keep a copy as a file or to move it to another device.
TypeContainsFile
ProjectAll 100 patterns, kit, BPM and song (including sounds you loaded).dbrproj
PatternThe current pattern (no kit).dbrpatt
KitSounds and settings of the 16 tracks.dbrkit

The first time

Choose a save folder once. DBR-1 creates a DBR-1 folder inside it (Projects / Patterns / Kits / Samples, and Sounds once you save a sound).

Folder intro
1. Press Choose folder
Folder picker
2. Open a folder such as Documents and tap “Use this folder”
Allow access
3. Tap “Allow”

Saving

Save dialog

SAVE → choose a type, then press Save (you can keep the suggested name). If a file with the same name exists, you are asked before it is overwritten. Other location… opens Android's save screen, so you can save straight to Google Drive or other cloud storage.

Loading and sharing

Load list

Export (audio, video and MIDI; share on social media and messages)

SAVE (≡ on phones) → Audio export… turns your music into an audio, video or MIDI file.

AUDIO EXPORT dialog
Choose WHAT and FORMAT, name the file and export (RECORD uses Start recording)
WHATContents
PATTERNThe current pattern ×1 to ×16, rendered much faster than real time
SONGThe SONG tab from the first row to the last
RECORDRecords exactly what you hear (pads, ROLL, REV and the filter included). While recording, stop with ■ STOP at the top left (in place of ≡ on phones). Up to 10 minutes. With MP4 VIDEO it becomes a screen recording: the DBR-1 screen plus a circle where your fingers touch (1280 wide, 30 fps). The STOP bar and dialogs are not recorded
FORMATBest for
WAVUncompressed (16-bit stereo). Editing in a DAW. For PATTERN / SONG, RATE picks 48 kHz or 44.1 kHz to match your DAW project (STEMS too)
M4AAAC 256 kbps. Small files for LINE, Discord, email and cloud storage
MIDIStandard MIDI file (PATTERN / SONG only), for carrying on in a DAW or another drum machine. Note numbers follow NOTES in MIDI… (PADS 36–51 / GM DRUMS). Swing and per-track lengths are included; muted tracks (or non-solo tracks while soloing) are left out.
TYPE: 1 · TRACKS = one track per sound (named after the track) / 0 · SINGLE = everything in one track (for gear that cannot read Type 1).
CH: CH 10 = everything on channel 10 / CH 1–16 = TRACKS = A01–B08 on channels 1–16 (the same order as the CC "CH = TRACK" setting in MIDI…).
AUTO: CC = automation (locks and drawn lines) written as CCs (numbers from the CC assignments in MIDI…; parameters without a CC are skipped). Track values go on that track's channel; FX / MASTER go on the OUT CH in MIDI… (in Type 1, a last "FX / MASTER" track). On channel 10 the CCs of different sounds share one channel, so choose CH 1–16 when you use automation
STEMSA ZIP (PATTERN / SONG only) with the full mix (00_mix.wav) and one WAV per track that has steps (01_A01_kick.wav …), 16-bit stereo at 48 or 44.1 kHz. Each track includes its own reverb, delay and FX; every file is the same length and starts at 0:00, so they line up as soon as you drop them into a DAW. Muted tracks are left out. It renders once per track, so it takes a little longer
MP4 VIDEOPATTERN / SONG: a video (720×720) with a picture of the pattern. RECORD: a screen recording. For X, Instagram, TikTok and other video-first networks
Recording bar
While recording, the elapsed time and ■ STOP appear at the top left (this bar is not in the video)

PATTERN and SONG exports end with the reverb and delay tail. Files are saved in DBR-1/Exports; when finished, Share sends the file straight to an app.

Files up to 100 MB can be loaded; the first 60 seconds of each are used. Loading a project replaces all patterns — right after loading, ↶ takes you back.

11. MIDI and USB audio

Connect a USB-MIDI device (pad controller, keyboard, the MIDI ports of an audio interface, …) and DBR-1 uses it automatically. Settings are under MIDI… in the logo menu (≡ on phones).

MIDI settings
ItemWhat it does
IN (on/off, CH)Incoming notes play tracks and are recorded while REC is on (with their velocity). CH = channel to listen to (ALL / 1–16)
NOTESHow note numbers map to tracks. PADS 36–51 = notes 36–51 to A01–B08 in order. GM DRUMS = standard drum notes (kick 36, snare 38, hat 42, …). The same map is used for output
THRU (ON / OFF)MIDI thru: what you play on connected devices (notes, CC, pitch bend…) is passed as is to the OUT device, on its original channel. Normally nothing from the OUT device itself is sent back to it; clock and SysEx are not passed. Incoming notes still play DBR-1's tracks as before.
☐ ALSO FROM OUT DEVICE (while THRU is ON): when checked, what comes in from the OUT device is passed too. Check it when one MIDI interface carries both (keyboard on its IN, sound module on its OUT); otherwise nothing is passed.
If it is checked and a synth is connected directly as OUT (not through an interface), the synth's own notes come back to it and may play twice or hang. Uncheck it, or set the synth's Local Control to OFF
If devices are cabled in a loop, the same notes may be sent around repeatedly
OUT / OUT PORT / OUT CHDevice and channel to send to (default ch 10). For devices with several outputs (MIDI interfaces), OUT PORT picks the port. Sends the sequence, rolls and pad hits, delayed to line up with DBR-1's own sound
CLOCKOFF / SEND (DBR-1 leads: sends tempo clock and Start / Stop) / RECEIVE (follows the connected device's Start / Stop and tempo)
TIMINGHow MIDI out is timed. APP (default) = DBR-1 sends each message on time / SYSTEM = handed to Android with a timestamp. Which is steadier depends on the device (e.g. SYSTEM on a Lenovo Tab K11, APP on a REDMAGIC 9 Pro). If the other device's tempo display wobbles, try both. Remembered on this device
PLAYShown only with RECEIVE. FOLLOW (default) = start and stop with the connected device's Start / Stop / IGNORE = start and stop with PLAY on DBR-1; only the clock and tempo follow the device
CCSEND = moving an on-screen control sends its CC (to the OUT device). CC MAP… = the list of CCs and parameters. LEARN = teach an assignment
TARGETWhich track the track-parameter CCs move. SELECTED TRACK (default) = the selected track (received on IN CH, sent on OUT CH) / CH 1-16 = TRACKS = MIDI channels 1–16 are tracks A01–B08
Last inputThe last note received and the track it played — handy for checking the mapping
When DBR-1 is the master (CLOCK: SEND): MIDI clock sent from a phone or tablet is not as exact as dedicated hardware and wobbles slightly. Android passes outgoing MIDI through the system one message at a time, so the send time can drift by around 1 ms. The other device's tempo display may move a little after the decimal point (e.g. about ±0.1–0.4 at 130 BPM; it depends on the device and the audio interface). If it bothers you, try both TIMING settings, APP and SYSTEM. For a tight lock you can also make the other device the master and set DBR-1 to RECEIVE. DBR-1's own sound is timed by the audio processing and is not affected by this.

CC (controller knobs)

Controller knobs (control change) can move track volume, pan, pitch, decay, start / end, filter, EQ and sends, plus the effects, master volume and master filter. These are assigned from the start:

TrackCCFX / MASTERCC
Volume / Pan / Pitch7 / 10 / 16Master volume / Master filter102 / 103
Decay / Start / End72 / 17 / 18Reverb size / damp / mix / pre-delay104 / 105 / 106 / 107
Filter cutoff / reso74 / 71Delay time / feedback / mix108 / 109 / 110
EQ low / mid / high20 / 21 / 22Dist drive / tone / level111 / 112 / 113
Reverb / Delay / Dist send91 / 92 / 94Sidechain depth / Glue comp114 / 115
Insert A / B / mix76 / 77 / 78

USB audio

USB audio interfaces and USB-C headphones take over the sound as soon as you plug them in. About (in the logo menu) shows the current output.

Multi-out (Audio I/O…)

With an audio interface that has more than 2 outputs (the Scarlett 6i6 has 6, for example), each track can go to its own output, so a mixer can take them on separate channels. Set it up under Audio I/O… in the logo menu (≡ on phones).

Audio I/O
Audio I/O. With MULTI OUT: ON, each track can have its own output
ItemWhat it does
SOUND OUTShown while a USB device is connected. USB (default) = sound comes out of the USB device / THIS DEVICE = sound plays from the tablet or phone itself (wired headphones, then Bluetooth, then the speaker) and the USB device is used only for MIDI and recording input (for example, drive external gear from the interface's MIDI ports while you listen on the tablet). Multi-out is not available with THIS DEVICE. Remembered on this device
MULTI OUTON opens all of the device's output channels (OFF = the usual stereo 1-2). Remembered on this device
MAIN OUTThe pair that carries MAIN (the overall mix, FX and metronome): 1-2 (default) / 3-4 / 5-6 / …
TRACK OUTPUTSWhere each of the 16 tracks goes. Tap and pick from the list: MAIN / a pair (3-4, 5-6 …, stereo) / a single channel (3, 4, 5, 6 …, mono). Tracks sent to the same output are summed. In the mixer you can also tap the output under the channel name to choose it (anything but MAIN turns MULTI OUT on; under MASTER you pick the MAIN pair, or "Stereo only" = OFF)
TEST TONEPlays a short 1 kHz beep on that output only. If you hear it somewhere else, check the routing inside the audio interface (on a Scarlett: Focusrite Control → Routing, each output should take the playback channel with the same number)

12. Troubleshooting

ProblemCheck
The sound comes late after a tapBluetooth headphones and speakers add a lot of delay. Use wired headphones, the built-in speaker or USB audio. About shows the “Output latency” (about 20–60 ms depending on the device)
The sound breaks upCheck whether “underruns” in About increases. Closing other apps can help
A saved file is not in the listMake sure the folder shown at the top of the LOAD list is where you saved. Change folder lets you pick it again
A MIDI device does nothingIn MIDI…, check that the device is listed under Connected, IN is on and the channel matches. Last input shows what arrives
I made a mistake↶ undoes up to 100 steps. The tempo with TEMPO set to GLOBAL, play / stop, moving between patterns and device settings are not undone

The app version and open source licenses are under About in the logo (≡) menu.

13. Specifications

Sequencer

ItemSpec
Tracks16 (banks A / B × 8)
Patterns100 (00–99), each 1–64 steps (16th notes); each track 1/16, 1/16T or 1/8T
Track length1 to the pattern length (up to 64) per track (AUTO = follow the pattern)
Velocity0–127 per step
Probability / ratchetProbability 0–100% (5% steps), ratchet 1–4 hits, per step
Swing0–100 per pattern (100 delays off-beat 16ths by half a step)
Tempo20–300 BPM
SongUp to 99 rows; each row = pattern × 1–99 repeats
Pattern changeWhile playing: at the end of the pattern / the next beat / the next 16th (Pattern switch, or per PERF button); immediately when stopped
RecordingQuantized to the nearest step; one-bar count-in when starting with REC on
Roll1/4, 1/8, 1/16, 1/32, with or without SLIP
Performance screen18×10 grid × 4 pages (saved on the device, separately for tablet and phone). 17 button actions (while held / toggle; includes MIDI NOTE / CC / PROGRAM), faders and knobs (FLT / USER / a single parameter / MIDI CC, CC PAN, PITCH BEND, AFTERTOUCH; any of channels 1–16 at once or ALL, to one or more outputs)
UndoUp to 100 steps (steps, kit, song, pattern tempo)
AutomationPer pattern. Per-step locks or a line with 8 points per step. 17 track and 14 FX / master parameters

Samples and sound

ItemSpec
FormatsWAV (PCM 8/16/24/32-bit, 32-bit float), AIFF / AIFC, MP3, M4A (AAC), OGG, FLAC
Sample rate8–192 kHz (converted to the output rate on playback)
LengthUp to 60 seconds each (only the first 60 seconds of a longer file are used)
File sizeUp to 100 MB
GENERATEUp to 2 waves (BASIC 5, SYNTH 5, INST 10, DRUM 8, NOISE 3, SAMPLE), AMP (ADSR), FILTER (LP / HP / BP with envelope), DRIVE; keys C1–B6 × single note / 13 chord types. Rendered at 48 kHz mono, up to 8 seconds, then trimmed and used via the sampling screen
SamplingBuilt-in mic / USB input / DBR-1's own output (resampling, BARS 1–8, PAD one-shots up to 10 s), up to 60 seconds (48 kHz, mono; stereo inputs as L+R / L / R, devices with 3+ channels by channel number). Saved as 16-bit WAV (RATE can lower it to 8–32 kHz; BIT 12 / 8 also available). Up to 16 slices; time stretch 50–200% (pitch unchanged)
ChannelsPlayed as mono (stereo files are mixed down)
MemoryHeld as 16-bit; only the sounds of the current kit (16) stay in memory
Built-in sounds164 (16 in the kit + 4 extra, 44.1 kHz / 24-bit; 32 in POP and TRANCE and 112 from the demo songs, 44.1 kHz / 16-bit). The 64 pitched ones show a note or chord name (A4 = 440 Hz)
Demo songs7 (Sequence Yard / Let's Play Sequence / Yard Lights / Haze Yard / Candy Yard / Velvet Sequence / Abyss Yard, about 2 minutes each)
PolyphonyOne sound per track (a new hit quickly fades out the previous one)
Play modesONE SHOT / GATE (one step) / BAR (until the end of the pattern); STOP silences everything
Choke groups4 (a sound in the group stops the others within about 5 ms)
start / end0–127 (the part of the sample that plays)
pitch−12 to +12 semitones (changes playback speed)
decayAbout 10 ms – 2 s; 127 = no decay
panL64 – C – R63 (equal power; MIDI 0–127 with 64 at the center)
ValuesAmounts such as volume, sends and effects read 0–127, the same as MIDI (they match the CC values sent and received). Pitch is in semitones, EQ in dB, cutoff in Hz
MixerTrack EQ (LO shelf 30–500 Hz, default 100 Hz / MID peak 200 Hz–8 kHz, default 1 kHz, Q 0.7 / HI shelf 2–16 kHz, default 8 kHz; ±12 dB each; the frequencies are not automatable or CC-mapped), volume 0–127, pan, S / M; MASTER 0–127 (saved); meters −48 to 0 dB
ReverseREV SEQ (step order) / REV SND (samples)

Filters and effects

ItemSpec
Track filterLP12, LP24, HP12, HP24, BP, NOTCH; cutoff 20 Hz – 20 kHz, reso
Master filter (FLT)LP / HP (fader down / up) or BP, 12 dB / 24 dB, reso, AUTO RETURN
USER (main fader)USER1 to USER8 (names up to 5 letters), up to 16 assignments each (16 tracks × 17 parameters / 14 FX & master parameters), amount −100 to +100% (5% steps). Adds to the current value and stops at the limits
Reverbsize, damp, mix, pre-delay (0–200 ms); one shared reverb with a send per track
Delaytime, feedback, mix, sync (1/4, 1/8, 1/16, 1/32, 3/8, dotted 1/8, FREE 10 ms – 1 s); stereo, one shared delay
Distortiondrive, tone, level; per track
INSERTOne per track: COMP, CHORUS, PHASER, WAH, SWEEP (tempo-synced), CRUSH. Two knobs + mix. After the filter, before DIST
MASTERSidechain (one trigger track, depth, release 30–630 ms) and glue comp (threshold 0 to −24 dB, 2:1 to 4:1)
LimiterJust before the output (from about −1 dBFS, no added latency, also applied to exports)
ScenesTwo effect settings (A / B) per pattern

Saving

ItemSpec
Autosave3 seconds after an edit and when the app closes (the previous version is kept as a backup)
Files.dbrproj (project, includes loaded sounds) / .dbrpatt (pattern) / .dbrkit (kit, includes loaded sounds) / .dbrsnd (one track's sound, includes the loaded sample)
LocationDBR-1/Projects, Patterns, Kits, Samples and Sounds inside the folder you choose; cloud via Android's save and share screens
ExportPattern (×1–16) / song / live recording (up to 10 minutes). MIDI (SMF type 0 / 1, 96 PPQ, channel 10 or channels 1–16, automation as CCs at 8 points per step; pattern and song only). STEMS (ZIP: mix + one WAV per track; pattern and song only). WAV (16-bit stereo; pattern / song and STEMS at 48 or 44.1 kHz, recordings at the device's output rate) / M4A (AAC 256 kbps) / MP4 (H.264 720×720 30 fps + AAC; screen recordings are 1280 wide in the screen's aspect ratio). Saved in DBR-1/Exports

MIDI and audio

ItemSpec
MIDI inUSB-MIDI. Note-on plays and records tracks (with velocity). Channel ALL / 1–16
MIDI outOne USB-MIDI device. Sends the sequence, rolls and pad hits as notes (channel 10 by default, note-off after 80 ms)
Note mapPADS 36–51 / GM DRUMS
MIDI clockSend (24 PPQN = 24 per quarter note, Start / Stop) / receive (follows Start / Stop and tempo; Start / Stop can be ignored)
MIDI CCReceive and send. 31 parameters (17 per track, 14 FX / master), editable assignments and LEARN. Selected track / channel = track
Multi-outWith a USB device that has more than 2 outputs, each track can use its own output pair or a single channel (mono), up to 16 ch. The MAIN pair is selectable too. Test tone per channel
Audio outputStereo at the device's output rate (usually 48 kHz), low-latency path. USB audio supported (switches automatically when plugged in)

Requirements

ItemSpec
OSAndroid 9 or later
Memory3 GB RAM or more recommended (the app uses about 200 MB while playing)
ScreenLandscape. Tablet layout at 1280 dp wide and 600 dp tall or more; phone layout otherwise. Physically large tablets (12-inch class and the like) whose high display density leaves fewer dp get the tablet layout scaled to fit
Text sizeThe device's font size setting applies up to 115% in the app's screens (larger settings stop at 115% so buttons and labels aren't cut off). The manual follows the device setting
PermissionsNo internet or location. The microphone is used only in the sampling screen. Notifications appear only while exporting or recording. Files are read and written only in the folder you choose

Latency depends on the device (about 20–60 ms on the devices we tested). Bluetooth devices add a lot of delay.